I started coding Minecraft mods at 13, mostly to make things do what I wanted them to do.
At some point I realized that with software, I had the ability to solve any problem or create
anything I wanted, simply by committing to it and experimenting. That's why I love coding,
and that instinct hasn't really changed.
I first got in touch with C++ and high-performance computing in a tsunami
simulation course, where I built a parallel wave solver using OpenMP. That led me to a course
on tensor compiler JIT generation in assembly, which is where I found my real interest in low-level and performance-critical applications.
I'm also exploring higher-level scenarios as a part-time developer at Intershop,
working on the Java backend of an established B2B e-commerce platform.
When I'm not writing code, I spend a lot of time watching videos about space, particle physics
and quantum mechanics. I also enjoy reading, most recently The Three-Body Problem trilogy by Liu Cixin,
which I highly recommend if you like hard sci-fi.